Unity 3D Certified Associate

GETTING STARTED Unity Hub
Installing Unity using the Hub
Installing Unity without the Hub
2D or 3D Projects
Project Templates
Starting Unity for the first time
Learn Tab
Learning the interface
Main Windows
CODING IN C# IN UNITY What is Scripting in Unity
What Language can you use in Unity
What do these do?
Variables
Functions
Writing functions
Classes
Data Types
OPERATORS Primary Operators
Multiplicative Operators
Additive Operators
Relational & Type Testing
Equality Operators
Conditional AND Operator
Conditional OR Operator
Conditional Operator
Assignment Operator
SELECTION STATEMENT if - else
switch - case - default
ITERATION STATEMENT for
foreach,in
ASSET WORKFLOW Common Types of Assets
Primitive and placeholder objects
Asset Packages
Using the Asset Store
GAMEOBJECTS GameObject
Introduction to Components
Using Components
Transform
Creating Components with Scripting
Deactivating GameObjects
Tags
Static GameObjects
Prefabs
Instantiating Prefabs at runtime
CONVENTIONAL GAME INPUT Virtual Axes
Button Names
Keys
Mouse Inputs
METHODS Method Signatures
Method Access
Method Parameters vs. Arguments
Passing by Value
Return Values
Overloaded Methods
RIGIDBODY Add Force
Add Torque
Velocity
Gravity
COLLIDERS Primitive Collider Types 3D Box Collider
Sphere Collider
Capsule Collider
2D Box Collider 2D
Circle Collider 2
Physics Materials
Triggers OnCollisionEnter
OnTriggerEnter
WORKING ON PROTOTYPE Game Concept
Level Designing
GAME MECHANICS Non - Player Characters - AI
NAVIGATION & PATHFINDING NavMesh
NavMesh Agent
Off-Mesh Link
NavMesh Obstacle
UI Canvas
Basic Layout
Visual Components
Interaction Components
ANDROID Getting Started with Android Development
Android Player Settings
ANIMATION Animation System Overview
Animation Clips
Animator Controllers
AUDIO Audio Overview
Audio Files
Audio Reference
PARTICLE SYSTEM REFERENCE Particle System
Particle System Modules
BUILD PROJECT Build for Windows
Build for Android
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